

If your opponent places an Inferno Tower, use Rocket on the Inferno Tower to take it out.If your opponent places an Inferno Dragon or any long range card to counter your Electro Giant, use your Tornado to pull the troops in.Can be replaced with Lightning, Fireball, Earthquake, a cheap cycle card(Skeletons or any spirit), or Archer Queen. can kill Witch, Wizard, Executioner, and Elite Barbarians. Very useful for clearing ground swarms, chipping down a tank's health, and doing chip damage to the tower. Can be swapped with Zap, Giant Snowball, or Arrows. Can be used for chip damage, killing ground swarms, knocking ground cards back, and stopping Prince and Dark Prince charges. Can be swapped with Cannon, Inferno Tower, or Goblin Cage. Can be used to kite Balloon and other air cards.

High damage per hit air/ground defense building that can easily counter glass cannons like Mini PEKKA or Lumberjack. Useful for kiting or defending against cards like PEKKA. Very useful for pulling Mega Knight away from the egiant when it gets stunned.

Can clear ground swarms or tank high damaging cards. Can also be used for king tower activation, pulling things away, and clearing swarms. Tornado: To pull things towards the egiant. Can be used for a defensive counter-push. An egiant cycle deck with tornado and high control on defense.ĭeck Information Deck Created by: Clash King Minimum Recommended King Level: 10 Maximum Recommended King Level: 14 Arena Required: Miner's Mine (Wrong?) Average Elixir Cost: 3.6 (Wrong?) More Statistics: Go to Deck Builder Card Roles Electro Giant: Win condition.
